Reading Blog One (2026) : Alessio De Vecchi & Anyma
- lewe7871
- Apr 30
- 2 min read

I've been a fan of Anyma for a while now purely from a music standpoint, but I never really looked into who was making the visuals until recently. Turns out the person responsible for the entire aesthetic is an Italian 3D artist and visual director named Alessio De Vecchi, and once I started digging I couldn't stop.
What De Vecchi does is superimpose digital life onto something that isn't alive. His characters are massive humanoid figures, robotic beings with flowing hair and fabric, creatures that move with weight and emotion, and exist entirely in a computer. But they don't feel like that. They feel like something between a person and a machine, and I think that tension is the whole point. It reminded me immediately of Westworld, the HBO show about robots that become conscious. That same question running underneath everything: what's the line between something that functions like life and something that actually is life?
The article I read from Paper Magazine talked about how De Vecchi describes his goal as creating a "visual sonic dreamscape" — a place where the digital mirrors the human experience. And looking at his work you can feel that. There's something deeply emotional about a 30-foot digital woman with wings dissolving above a crowd of real people. It shouldn't feel human because the whole image feels robotic... but it does.
I think what draws me to this work is that I've been asking similar questions in my own projects this semester without really naming them. Building electronic ecosystems, making circuits that respond to human presence— it's all kind of the same conversation De Vecchi is having at a different scale.

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